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[Elektronische Ressource]
Titel: 
VerfasserIn: 
Sonst. Personen: 
Sprache/n: 
Englisch
Veröffentlichungsangabe: 
Boston : Cengage Learning, 2014
Umfang: 
XIV, 434 S.
Anmerkung: 
"Cengage Learning PTR."
Includes index
Bibliogr. Zusammenhang: 
ISBN: 
1-435-45662-9
978-1-4354-5662-4
978-1-4354-5663-1
Inhaltsverzeichnis: 
""Cover""; ""Contents""; ""Introduction""; ""Chapter 1 Game Blender in a Nutshell""; ""Blender History""; ""About Blender""; ""About the Game Engine""; ""Future""; ""3D Basics""; ""Quickstart""; ""Blender Philosophy""; ""Onward""; ""Chapter 2 First Game""; ""Game Idea""; ""Game Elements""; ""File Organization, Datablocks, and Linking""; ""Modeling""; ""Texturing""; ""Rigging""; ""Animation""; ""Camera and Keyboard""; ""World and Environment""; ""Artificial Intelligence""; ""All You Can Eat""; ""Scoring System""; ""Music for Your Ears""; ""Where to Go from Here""; ""Chapter 3 Logic Bricks""
""General Overview""""Architecture""; ""Interface""; ""Sensors""; ""Controllers""; ""Actuators""; ""State Machine""; ""Sharing and Group Instancing""; ""To the Infinite and Beyond""; ""Chapter 4 Animation""; ""Every Pot Has a Cover""; ""Animation Cycles""; ""Armature and Poses""; ""Bone Constraints""; ""Bone Parenting""; ""Shape Keys""; ""Tutorials""; ""Pre-Tutorial""; ""Animation Cycle Tutorial""; ""Idle Animation""; ""Hats Off to Momo and Vice-Versa""; ""Mango Jambo Special Animation""; ""To Learn More""; ""Chapter 5 Graphics""; ""Visual Style""; ""Designing for Real Time""
""Shading Modes""""GLSL Mode""; ""Multitexture""; ""Singletexture""; ""Lights""; ""World Settings""; ""Texture Painting""; ""Custom GLSL Shaders""; ""2D Filters""; ""Text""; ""Video Texture""; ""Stereo""; ""Dome""; ""Wrap Up""; ""Chapter 6 Physics""; ""What Is Physics?""; ""Overview""; ""World Properties""; ""Physics Panel Settings""; ""Material Panel Physics Settings""; ""Constraints""; ""Vehicle Physics""; ""Game Settings""; ""Stabilizing Physics""; ""Chapter 7 Python Scripting""; ""Why Script When You Can Logic Brick It?""; ""So What Exactly Is Python?""; ""Python and the Game Engine""
""Using the Game Engine API�Application Programming Interface""""Chapter 8 Workflow and Optimization""; ""Optimization Basics""; ""Quick �n Dirty Optimization Techniques""; ""Advanced Optimization Techniques""; ""Scene Management""; ""Chapter 9 Publishing and Beyond""; ""Getting Ready for Publishing""; ""Blenderplayer""; ""File Security""; ""Licensing""; ""Web Publishing: Burster""; ""Mobile Publishing: Android""; ""Other Tools""; ""Blender Development Cycle""; ""How to Report Bugs""; ""Do It Yourself""; ""Chapter 10 Case Studies""; ""Super Blender Galaxy""; ""Lucy and the Time Machine""
""The FPS Project""""Whip Frog""; ""Tectonic""; ""Sintel The Game""; ""Cave""; ""ColorCube""; ""Jogo da Coleta�Recycle It 2.0""; ""World Cup Stadiums""; ""OceanViz""; ""Cosmic Sensation""; ""Index""; ""A""; ""B""; ""C""; ""D""; ""E""; ""F""; ""G""; ""H""; ""I""; ""J""; ""K""; ""L""; ""M""; ""N""; ""O""; ""P""; ""Q""; ""R""; ""S""; ""T""; ""U""; ""V""; ""W""; ""X""; ""Y""; ""Z""
Schlagwörter: 
Mehr zum Thema: 
Klassifikation der Library of Congress: QA76.76.C672
Dewey Dezimal-Klassifikation: [23] 794.8/1536
 
Sekundärausgabe: 
[Online-Ausg.]
Veröffentlichungsangabe: 
2013
Anmerkung: 
Electronic reproduction; Available via World Wide Web
Mehr zum Titel: 
 


Anmerkung: 
Campuslizenz für Rechner der ZHB, Universität, Fachhochschule
Link: 
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